Wingfang

Ranged weapon, uncommon (can be attuned)

Wingfang is a two-foot-long, white boomerang made of bone and infused with the essence of a winged kobold, created by Fendrel Grabarek.

Powers and Abilities
Range 30/90

When thrown, Wingfang inflicts 1d4 piercing damage and returns to the thrower on their subsequent turn. This item is considered magical for purposes of hitting creatures.

You may use your intelligence modifier in place of your dexterity modifier when calculating attack and damage roles.

If attuned to the item, on your subsequent turn, you may direct Wingfang to target any creature to do an additional 1d4 piercing damage using your bonus action. If not attuned, Wingfang attacks the thrower for 1d4 piercing damage.

History and Lore
Wingfang seems to jump at the wielder's touch anxious and ready to draw blood.

This simple boomerang is one of the earliest creations of the human necromancer Fendrel Grabarek, a member of the Homeless Heathens. Early on in their adventures, they encountered a group of urds--winged kobolds--while exploring the remains of an ancient temple of Bahamut. Upon killing one of the urds with Ray of Sickness--a necromancer spell--Fen was able to harness the essence of the dead creature and redirected into an enchanted wine bottle.

He quickly harvested one of the wings from that same creature and over the course of the next week, began skinning and then stiffly connected humerus and radial bones. Through much magical preparation including washing in in necromantically charged blood, and a little inspiration from the groups halfling bard, Milo Oberhill, Fen was able to infuse the urd spirit into the bone boomerang.

As a result, this weapon is eager to jump out of the user's hands and seek blood--even its wielder's--if not properly attuned.